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Adding Elements ​

You can add new entities to your scene using the Add menu in the floating toolbar or by dragging assets from the assets panel into the viewport.

Element Types ​

The Add menu is organized into four categories:

Element ​

Basic geometric shapes and special surfaces:

ElementDescription
CubeA unit cube mesh
SphereA sphere mesh
CylinderA cylinder mesh
ConeA cone mesh
BoxA box mesh (similar to cube with separate dimensions)
PlaneA flat plane mesh
MirrorA reflective planar surface

Light ​

Light sources that illuminate the scene:

ElementDescription
Ambient LightUniform light that affects all objects equally
SunDirectional light with shadow support (like sunlight)
Spot LightCone-shaped light with angle and penumbra controls
Point LightLight that radiates in all directions from a point
Hemisphere LightGradient light from sky color to ground color

Sound ​

Sound sources placed in the scene:

ElementDescription
Ambient SoundNon-directional background audio
Directional SoundPositional audio that changes with listener distance

FX ​

Particle effects and scenery:

ElementDescription
Fire / Explosion / Trail / Rain / Snow / FountainParticle emitters, fully configurable in the inspector
SkyProcedural sky
SkyboxCube-mapped sky
WaterAnimated water surface

Adding Models ​

To add imported 3D models to the scene:

  1. Upload the model file (GLTF, FBX, OBJ, etc.) via the Assets Panel
  2. Drag the model from the assets panel into the viewport, or select it from the available models

Drag and Drop Import ​

You can also drag files directly from your file system into the 3D viewport. The editor will automatically upload the file as an asset and add it to the scene.

TIP

After adding an element, it appears at the scene origin (0, 0, 0). Use the transform gizmos to move it to the desired position.