Inspector
The inspector panel displays the properties of the currently selected entity, organized in vertical icon tabs. It changes dynamically based on the type of entity you have selected — a mesh shows material and physics options, a light shows intensity and shadow settings, and so on.
Global Properties
The Global tab is shared by all entities:
| Property | Description |
|---|---|
| Name | The display name of the entity |
| Position | X, Y, Z coordinates |
| Rotation | X, Y, Z rotation in degrees |
| Scale | X, Y, Z scale factors |
| Tags | Labels for organizing and querying entities |
TIP
Position, rotation, and scale can be edited both in the inspector and with the viewport gizmos. Changes in one are reflected in the other in real time, and transform edits are undoable with Ctrl/Cmd+Z.
World vs Local Values
When the World space toggle (floating toolbar) is active and the entity has a parent, the Position and Rotation fields show and edit world-space values — the editor converts them to local values relative to the parent when applied. Scale always stays local. With Local active, all fields show values relative to the parent.
Entity-Specific Tabs
Depending on the selected entity type, the inspector displays different tabs:
Meshes and Models
| Tab | Contents |
|---|---|
| Global | Position, rotation, scale, tags, name |
| Physics | Mass, collider type and size, kinematic — see Physics |
| Scripts | Attached scripts and behaviors |
| Material | Material type, properties, and textures — see Materials |
| Animations | Animation playback: per-clip play/stop, loop toggle, crossfade, speed and weight sliders |
Lights
Tabs: Global, Scripts, and Light — properties vary by light type. See Lights for full details.
Particles & Effects
Fire, Explosion, Trail, Rain, Snow, and Fountain emitters expose an emit mode (Continuous / Burst / Timed), test play/stop controls, per-effect parameters, and a texture slot. Scenery entities (Sky, Skybox, Water, Mirror) have their own settings.
Audio
Audio entities provide playback controls for the attached sound file.
Level
When the root Level node is selected, the inspector shows level-wide tabs: General, Scripts, and Simulation — the per-level physics configuration (gravity, tick rate, substeps). See Per-Level Physics.
Input Types
The inspector uses specialized input components for different property types:
| Input | Used For |
|---|---|
| Vector Input | Position, rotation, scale (X, Y, Z fields) |
| Color Picker | Material colors, light colors |
| Range Slider | Opacity, intensity, roughness, metalness |
| Toggle | Booleans like wireframe, cast shadow, fog |
| Dropdown | Material type, collider type |
| Asset Picker | Selecting textures, models, scripts |
